package game.events
{
	import flash.events.Event;
	
	/**
	 * ...
	 * @author ytl
	 */
	public class GameEvent extends Event
	{
		public static const GAME_OVER:String = "gameOver";
		public static const GAME_PAUSE:String = "gamePause";
		public static const GAME_RESTART:String = "gameRestart";
		
		public static const POINT_DOWN_10000:String = "pointDown10000";
		public static const POINT_DOWN_5000:String = "pointDown5000";
		public static const POINT_DOWN_1000:String = "pointDown1000";
		
		public static const FOOD_DOWN_1:String = "foodDown1";
		public static const FOOD_DOWN_2:String = "foodDown2";
		
		public static const ENEMY_ARRIVE:String = "enemyArrive";
		public static const ENEMY_DEAD:String = "enemyDead";
		public static const ENEMY_HIT:String = "enemyHit";
		
		public function GameEvent()
		{
			super(type,bubbles,cancelable);
			return;
		}
	}
	
}